안드로이드에서 기본 예제소스에서 삼각형을그리고
그밑에 텍스쳐를 입혔더니 삼각형의 색깔이달라지네요 삼각형에 아무런 색깔을 안입혀서 하얀색으로
나왔었는데. 텍스쳐만 입히면 삼각형까지 붉은색으로 나오네요
drawS (텍스쳐소스)
void draw(GL10 gl) {
gl.glFrontFace(GL10.GL_CW);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer);
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, index.length, GL10.GL_UNSIGNED_SHORT, indexBuffer);
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glColor4f(0, 0, 0, 0);
}
public drawS() {
textureName = new int[1];
mVertexBuffer = getFloatBufferFromFloatArray(vertices);
indexBuffer = getByteBufferFromByteArray(index);
textureBuffer = getFloatBufferFromFloatArray(texture);
}
public void InitTexture(GL10 gl, Context context) {
Bitmap start = BitmapFactory.decodeResource(context.getResources(), R.drawable.starts);
gl.glGenTextures(1, textureName, 0); // 텍스쳐 포인터 설정
gl.glBindTexture(GL10.GL_TEXTURE_2D, textureName[0]); // 텍스쳐 사용 연결
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, start, 0);
start.recycle();
}