var canvas = document.getElementById('game');
var context = canvas.getContext('2d');
var grass_image;
function drawBackground(){
context.drawImage(grass_image,0,0,canvas.width,canvas.height);
}
function loadResources(){
grass_image=new image();
grass_image.src='grass.jpg';
}
function gameLoop() {
drawBackground();
}
loadResources();
setInterval(gameLoop, 1000/60);
기존 코드를 응용해서 캔버스에 꽉찬 배경좀 만들라하는데
안되네요 방법도 도저히 모르겟네요