저희 게임이 출시되었는데, 안드로이드 일부 기종에서 크래쉬가 발생한다고 오류보고가 접수되었습니다.
그런데 로그로만 봐서는 어디를 손봐야하는 것인지 도통 감이 잡히지가 않네요..ㅋ
혹시 이런로그가 나왔을때 어떻게 조치해야하는지 아시는분계시다면 조언좀 부탁드립니다 ㅠㅠ
유니티와 NGUI최신버전을 사용하여 제작했습니다.
java.lang.Error: FATAL EXCEPTION [GLThread 2430]
Unity version : 4.2.2f1
Device model : samsung SHV-E170S
Device fingerprint: samsung/jaguars/jaguars:4.1.2/JZO54K/E170SKSJMC1:user/release-keys
Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr c882c938
Build fingerprint: 'samsung/jaguars/jaguars:4.1.2/JZO54K/E170SKSJMC1:user/release-keys'
Revision: '18'
pid: 30845, tid: 30859, name: UnityMain >>> com.gamebrain.rpoker <<<
r0 5fbf515e r1 5fbf515c r2 c882c938 r3 00000006
r4 00000006 r5 c882c938 r6 c882c938 r7 0001000d
r8 00000000 r9 00001403 sl 51d3c708 fp 00000001
ip 00000405 sp 5fbf5100 lr 58d4f587 pc 58d4f03a cpsr 0000000b
at libGLESv2_adreno200.neon_pld_min_max_16(neon_pld_min_max_16:5)
at libGLESv2_adreno200.cache_vertex_elements(cache_vertex_elements:46)
at libGLESv2_adreno200.qgl2DrvAPI_glDrawElementsInstancedXXX(qgl2DrvAPI_glDrawElementsInstancedXXX:264)
at libGLESv2_adreno200.qgl2DrvAPI_glDrawElements(qgl2DrvAPI_glDrawElements:6)
at libGLESv2_adreno200.glDrawElements(glDrawElements:10)
at libunity.003af708(Native Method)
at libunity.003b1708(Native Method)
at libunity.00221ae4(Native Method)
at libunity.00221b4c(Native Method)
at libunity.00213880(Native Method)
at libunity.00134bbc(Native Method)
at libunity.00136e28(Native Method)
at libunity.0013b638(Native Method)
at libunity.00144864(Native Method)
at libunity.00164d24(Native Method)
at libunity.00168d24(Native Method)
at libunity.002c941c(Native Method)
at libunity.002c9dd0(Native Method)
at libunity.003f6304(Native Method)
at libunity.003f63a8(Native Method)
at libdvm.dvmPlatformInvoke(dvmPlatformInvoke:112)
at libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)(dvmCallJNIMethod:360)
at libdvm.00028820(Native Method)
at libdvm.dvmInterpret(Thread*, Method const*, JValue*)(dvmInterpret:180)
at libdvm.dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)(dvmCallMethodV:272)
at libdvm.dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)(dvmCallMethod:20)
at libdvm.00054b27(Native Method)
at libc.__thread_entry(__thread_entry:48)
at libc.pthread_create(pthread_create:172)