
이런식으로 커스텀뷰를 만들었는데
그안에 이미지뷰를 한개 넣으니 에러가 뜨네요 ㅠㅠㅠ
커스텀뷰 자체만 xml에서 해놓으면 문제가 없는데말이죠 ㅠ
커스텀뷰안에 다른 기본뷰들을넣으려면 어떻게 해야할까요??
도와주세요 !!

+
문제가 있는거같은 뷰클래스올립니다
public class MyAnimationView extends View {
private static final int RED = 0xffFF8080;
private static final int BLUE = 0xff8080FF;
private static final int CYAN = 0xff80ffff;
private static final int GREEN = 0xff80ff80;
public final ArrayList<ShapeHolder> balls = new ArrayList<ShapeHolder>();
AnimatorSet animation = null;
public MyAnimationView(Context context) {
super(context);
// Animate background color
// Note that setting the background color will automatically invalidate the
// view, so that the animated color, and the bouncing balls, get redisplayed on
// every frame of the animation.
ValueAnimator colorAnim = ObjectAnimator.ofInt(this, "backgroundColor", RED, BLUE);
colorAnim.setDuration(3000);
colorAnim.setEvaluator(new ArgbEvaluator());
colorAnim.setRepeatCount(ValueAnimator.INFINITE);
colorAnim.setRepeatMode(ValueAnimator.REVERSE);
colorAnim.start();
}
public MyAnimationView(Context context, AttributeSet attrs) {
super(context, attrs);
// Animate background color
// Note that setting the background color will automatically invalidate the
// view, so that the animated color, and the bouncing balls, get redisplayed on
// every frame of the animation.
ValueAnimator colorAnim = ObjectAnimator.ofInt(this, "backgroundColor", RED, BLUE);
colorAnim.setDuration(3000);
colorAnim.setEvaluator(new ArgbEvaluator());
colorAnim.setRepeatCount(ValueAnimator.INFINITE);
colorAnim.setRepeatMode(ValueAnimator.REVERSE);
colorAnim.start();
}
public MyAnimationView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
// Animate background color
// Note that setting the background color will automatically invalidate the
// view, so that the animated color, and the bouncing balls, get redisplayed on
// every frame of the animation.
/*ValueAnimator colorAnim = ObjectAnimator.ofInt(this, "backgroundColor", RED, BLUE);
colorAnim.setDuration(3000);
colorAnim.setEvaluator(new ArgbEvaluator());
colorAnim.setRepeatCount(ValueAnimator.INFINITE);
colorAnim.setRepeatMode(ValueAnimator.REVERSE);
colorAnim.start();*/
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() != MotionEvent.ACTION_DOWN &&
event.getAction() != MotionEvent.ACTION_MOVE) {
return false;
}
ShapeHolder newBall = addBall(event.getX(), event.getY());
// Bouncing animation with squash and stretch
float startY = newBall.getY();
float endY = getHeight() - 200f;
Log.d("BluetoothChatService","startY : "+startY);
Log.d("BluetoothChatService","endY : "+endY);
//for changing to vertical bouncing
float startX = newBall.getX();
float endX = getWidth() - 50f;
float h = (float)getHeight();
float eventY = event.getY();
int duration = (int)(500 * ((h - eventY)/h));
/*ValueAnimator bounceAnim = ObjectAnimator.ofFloat(newBall, "y", startY, endY);*/
ValueAnimator bounceAnim = ObjectAnimator.ofFloat(newBall, "x", startX, endX);
bounceAnim.setDuration(duration);
bounceAnim.setInterpolator(new AccelerateInterpolator());
/*ValueAnimator squashAnim1 = ObjectAnimator.ofFloat(newBall, "x", newBall.getX(),
newBall.getX() - 25f);*/
ValueAnimator squashAnim1 = ObjectAnimator.ofFloat(newBall, "y", newBall.getY(),
newBall.getY() - 25f);
squashAnim1.setDuration(duration/4);
squashAnim1.setRepeatCount(1);
squashAnim1.setRepeatMode(ValueAnimator.REVERSE);
squashAnim1.setInterpolator(new DecelerateInterpolator());
ValueAnimator squashAnim2 = ObjectAnimator.ofFloat(newBall, "height", newBall.getHeight(),
newBall.getHeight() + 50);
squashAnim2.setDuration(duration/4);
squashAnim2.setRepeatCount(1);
squashAnim2.setRepeatMode(ValueAnimator.REVERSE);
squashAnim2.setInterpolator(new DecelerateInterpolator());
ValueAnimator stretchAnim1 = ObjectAnimator.ofFloat(newBall, "x", endX,
endX + 25f);
stretchAnim1.setDuration(duration/4);
stretchAnim1.setRepeatCount(1);
stretchAnim1.setInterpolator(new DecelerateInterpolator());
stretchAnim1.setRepeatMode(ValueAnimator.REVERSE);
ValueAnimator stretchAnim2 = ObjectAnimator.ofFloat(newBall, "width",
newBall.getWidth(), newBall.getWidth() - 25);
stretchAnim2.setDuration(duration/4);
stretchAnim2.setRepeatCount(1);
stretchAnim2.setInterpolator(new DecelerateInterpolator());
stretchAnim2.setRepeatMode(ValueAnimator.REVERSE);
ValueAnimator bounceBackAnim = ObjectAnimator.ofFloat(newBall, "x", endX,
startX);
bounceBackAnim.setDuration(duration);
bounceBackAnim.setInterpolator(new DecelerateInterpolator());
// Sequence the down/squash&stretch/up animations
AnimatorSet bouncer = new AnimatorSet();
bouncer.play(bounceAnim).before(squashAnim1);
bouncer.play(squashAnim1).with(squashAnim2);
bouncer.play(squashAnim1).with(stretchAnim1);
bouncer.play(squashAnim1).with(stretchAnim2);
// bouncer.play(bounceBackAnim).after(stretchAnim2);
// Fading animation - remove the ball when the animation is done
ValueAnimator fadeAnim = ObjectAnimator.ofFloat(newBall, "alpha", 1f, 0f);
fadeAnim.setDuration(250);
fadeAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
balls.remove(((ObjectAnimator)animation).getTarget());
}
});
// Sequence the two animations to play one after the other
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.play(bouncer).before(fadeAnim);
// Start the animation
animatorSet.start();
return true;
}