안녕하세요
일주일째 구글 플레이 서비스 연동하느라 머리에 쥐나겠습니다..
처음에 연동했을 때
Connection failed with code : SIGN_IN_REQUIRED
가 로그에 찍혔습니다.
그래서 찾아봤더니
구글 개발자 사이트에서 앱을 게시하고, 테스터를 등록해줘야 한다더라구요.
그랬더니.........
SIGN_IN_REQUIRED 는 더이상 나지 않지만...
여전히 STATE_DISCONNECTED, CANCELD 가 되어버립니다..ㅠㅠ
제가 뭘 더 해야 할까요..ㅠㅠ
사진을 첨부하고 싶은데 어떻게 첨부하는지도 모르겠네요..ㅠㅠㅠ
눈물의 로그 첨부합니다....
GooglePlayManager was created
AN: Using proxy for class: com.androidnative.gms.core.GameClientBridge method:setConnectionParams
AN: Using proxy for class: com.androidnative.gms.core.GameClientBridge method:playServiceInit
GameClientManager: Creating New GC
channel '414a9528 com.quickturtle.EmployeeSurvival/com.unity3d.player.UnityPlayerNativeActivity (client)' ~ Failed to receive dispatch signal. status=-11
onSignalStrengthsChanged
GooglePlayManager State -> STATE_UNCONFIGURED
Play Service Connection State -> STATE_CONNECTING
AN: Using proxy for class: com.androidnative.gms.core.GameClientBridge method:playServiceConnect
DexOpt: unable to optimize static field ref 0x1016 at 0x82 in Lcom/google/android/gms/common/GooglePlayServicesUtil;.a
The Google Play services resources were not found. Check your project configuration to ensure that the resources ar included.
channel '414a9528 com.quickturtle.EmployeeSurvival/com.unityd3.player.UnityPlayerNativeActivity (client)' ~ Failed to receive dispatch signal. satus=-11
Google Play services out of date. Requires 6587000 but found 6111034
onSignInFailed
Play Service Connection State -> STATE_DISCONNECTED
Connection failed with code: CANCELED