유니티 프로젝트를 export해서 안드로이드로import 한상태에서 실행을 했는데
메인액티비티에서 유니티액티비티로 전환되고 나서 에러 문구가 출력이 되네요
05-30 10:40:19.490 24950-24950/com.bh.slmpletest_4_1 E/dalvikvm: Could not find class 'android.graphics.drawable.RippleDrawable', referenced from method android.support.v7.widget.AppCompatImageHelper.hasOverlappingRendering
05-30 10:40:30.780 24950-25187/com.bh.slmpletest_4_1 E/Unity: AndroidJavaException: java.lang.NoSuchMethodError: no non-static method with name='GetUnity' signature='()V' in class Ljava.lang.Object;
java.lang.NoSuchMethodError: no non-static method with name='GetUnity' signature='()V' in class Ljava.lang.Object;
at com.unity3d.player.ReflectionHelper.getMethodID(Unknown Source)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.c(Unknown Source)
at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source)
at android.os.MessageQueue.next(MessageQueue.java:207)
at android.os.Looper.loop(Looper.java:123)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source)
at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <filename unknown>:0
at UnityEngine.AndroidJNISafe.CallStaticObjectMethod (IntPtr clazz, IntPtr methodID, UnityEngine.jvalue[] args) [0x00000] in <filename unknown>:0
at UnityEngine.AndroidReflection.GetMethodMember (IntPtr jclass, System.String methodName, System.String signature, Boolean isSta