유니티로 게임을 출시했는데, G3, G pro, 노트3 등 여러기종에서 앱이 시작하자마자 죽어버리는데...
거의 안드로이드 4.4.2나 4.4.4 더라구요...
로그캣을 봐도 잘모르겠네요 -_ㅠ;;
04-24 06:10:24.766 307 428 I Vold : [LGE][VOLD][NetlinkHandler.cpp][onEvent()] subsys:cpu, action:0
04-24 06:10:24.866 998 998 D WifiServiceExtension: getSupplicantStateCOMPLETED
04-24 06:10:24.866 998 998 D WifiServiceExtension: getSupplicantStateCOMPLETED
04-24 06:10:25.146 998 1274 V WifiServiceExtension: checkPollTimer Cnt= 0 rssi =-46 threshold=-100
04-24 06:10:25.626 307 428 I Vold : [LGE][VOLD][NetlinkHandler.cpp][onEvent()] subsys:cpu, action:0
04-24 06:10:25.726 307 428 I Vold : [LGE][VOLD][NetlinkHandler.cpp][onEvent()] subsys:cpu, action:0
04-24 06:10:26.086 307 428 I Vold : [LGE][VOLD][NetlinkHandler.cpp][onEvent()] subsys:cpu, action:0
04-24 06:10:26.736 307 428 I Vold : [LGE][VOLD][NetlinkHandler.cpp][onEvent()] subsys:cpu, action:0
04-24 06:10:26.886 998 998 D WifiServiceExtension: getSupplicantStateCOMPLETED
04-24 06:10:26.886 998 998 D WifiServiceExtension: getSupplicantStateCOMPLETED
04-24 06:10:27.136 307 428 I Vold : [LGE][VOLD][NetlinkHandler.cpp][onEvent()] subsys:cpu, action:0
04-24 06:10:27.896 307 428 I Vold : [LGE][VOLD][NetlinkHandler.cpp][onEvent()] subsys:cpu, action:0
04-24 06:10:28.146 998 1274 V WifiServiceExtension: checkPollTimer Cnt= 0 rssi =-46 threshold=-100
04-24 06:10:28.176 337 485 E ThermalEngine: [GPU_MON] 0 percent. Current Sampling Time is 1 sec
04-24 06:10:28.886 998 998 D WifiServiceExtension: getSupplicantStateCOMPLETED
04-24 06:10:28.886 998 998 D WifiServiceExtension: getSupplicantStateCOMPLETED
04-24 06:10:29.236 10392 10553 V AudioTrack: NormalizerV2(session: 13): mNormalizerV2->process(framecount: 1025)
04-24 06:10:29.236 10392 10553 V AudioTrack: NormalizerV2: channelCount = 2, mStreamType = 3, mFlags = 0
04-24 06:10:30.546 307 428 I Vold : [LGE][VOLD][NetlinkHandler.cpp][onEvent()] subsys:cpu, action:0
04-24 06:10:30.906 998 998 D WifiServiceExtension: getSupplicantStateCOMPLETED
04-24 06:10:30.906 998 998 D WifiServiceExtension: getSupplicantStateCOMPLETED
04-24 06:10:31.146 998 1274 V WifiServiceExtension: checkPollTimer Cnt= 0 rssi =-45 threshold=-100
04-24 06:10:31.486 318 1300 D PermissionCache: checking android.permission.READ_FRAME_BUFFER for uid=2000 => granted (412 us)
04-24 06:10:31.586 10258 10258 D dalvikvm: GC_FOR_ALLOC freed 4402K, 69% free 1991K/6396K, paused 35ms, total 35ms
04-24 06:10:31.606 10258 10258 I dalvikvm-heap: Grow heap (frag case) to 9.459MB for 3686416-byte allocation
04-24 06:10:31.646 307 428 I Vold : [LGE][VOLD][NetlinkHandler.cpp][onEvent()] subsys:cpu, action:0
04-24 06:10:32.006 307 428 I Vold : [LGE][VOLD][NetlinkHandler.cpp][onEvent()] subsys:cpu, action:0
04-24 06:10:32.056 307 428 I Vold : [LGE][VOLD][NetlinkHandler.cpp][onEvent()] subsys:cpu, action:0
04-24 06:10:32.096 10392 10462 E Unity : Could not allocate memory: System out of memory!
04-24 06:10:32.096 10392 10462 E Unity : Trying to allocate: 5242880B with 16 alignment. MemoryLabel: NewDelete
04-24 06:10:32.096 10392 10462 E Unity : Allocation happend at: Line:0 in Overloaded New
04-24 06:10:32.096 10392 10462 E Unity : Memory overview
04-24 06:10:32.096 10392 10462 E Unity :
04-24 06:10:32.096 10392 10462 E Unity : [ ALLOC_DEFAULT ] used: 96004556B | peak: 96902461B | reserved: 100170154B
04-24 06:10:32.096 10392 10462 E Unity : [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 524288B
04-24 06:10:32.096 10392 10462 E Unity : [ ALLOC_GAMEOBJECT ] used: 116176122B | peak: 116176122B | reserved: 118122710B
04-24 06:10:32.096 10392 10462 E Unity : [ ALLOC_GFX ] used: 183698722B | peak: 184048562B | reserved: 183764082B
04-24 06:10:32.096 10392 10462 E Unity : [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
04-24 06:10:32.096 10392 10462 E Unity : [ ALLOC_TEMP_THREAD ] used: 51481B | peak: 0B | reserved: 2719744B
04-24 06:10:32.096 10392 10462 E Unity :
04-24 06:10:32.096 10392 10462 E Unity :
04-24 06:10:32.096 10392 10462 E Unity : (Filename: Line: 1017)
04-24 06:10:32.096 10392 10462 E Unity :
04-24 06:10:32.096 10392 10462 F libc : Fatal signal 11 (SIGSEGV) at 0x00000024 (code=1), thread 10462 (UnityPreload)
04-24 06:10:32.156 316 316 I DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
04-24 06:10:32.156 316 316 I DEBUG : Build fingerprint: 'lge/g3_vzw/g3:4.4.2/KVT49L.VS98512B/VS98512B.1414669625:user/release-keys'
04-24 06:10:32.156 316 316 I DEBUG : Revision: '10'
04-24 06:10:32.156 316 316 I DEBUG : pid: 10392, tid: 10462, name: UnityPreload >>> com.royai.runsummoner <<<
04-24 06:10:32.156 316 316 I DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000024
04-24 06:10:32.176 337 485 E ThermalEngine: [GPU_MON] 0 percent. Current Sampling Time is 1 sec
이런 상태입니다. 메모리 관련 오류같기는 한데, 해결방법을 못찾겠네요..
manifest에서 largeheap = true 사용해도 계속 꺼집니다...